๐ผ Projects
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๐ง Hedemon โ Verifiable Pokรฉmon Card NFTs Using Hedera Hashgraph
๐ EPFL โ BSA Hackathon (2025)
๐ 4th Place & 500 CHF Cash Prize
Hedemon is a blockchain-powered platform that transforms physical Pokรฉmon cards into verifiable NFTs using Hedera Hashgraph. The platform ensures authenticity, ownership, and privacy by integrating cryptographic hashing, smart contracts, and machine learning. Developed during the Privacy and Verifiability Hackathon at EPFL, it won 4th place and a 500 CHF cash prize.
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๐ฌ From Screen to Heart โ How Do Emotions Shape the Cinematic Landscape?
๐ EPFL โ Master in Data Science, Year 1 (2024)
๐ Selected among the Top 10 Projects (out of 100+ teams)
This project investigates the emotional dimensions of storytelling using a large corpus of over 11,000 movie summaries enriched with 450,000 IMDb reviews. We used HuggingFaceโs Emotion DistilRoBERTa model to extract primary emotions (joy, sadness, fear, anger, surprise, disgust, neutrality), then applied statistical correlations, PCA, and K-Means clustering to map emotional trends across genres and narratives.
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๐ Multi-Horizon Volatility Forecasting using ODEs and Cross-Stitch Networks
๐ EPFL โ Master in Data Science, Year 1 (2024)
We developed a hybrid neural architecture for predicting multi-horizon volatility in high-frequency trading using the FI-2020 dataset. The architecture combines ODE networks and Cross-Stitch networks to model complex temporal dynamics in financial data. Our ODE-based Cross-Stitch model outperformed the Temporal Fusion Transformer, a state-of-the-art baseline.
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๐ CipherLink โ Energy-Efficient Digital Communication System
๐ EPFL โ Bachelor in Communication Systems, Year 3 (2024)
๐ Winner among all class projects
CipherLink simulates a full digital communication chain capable of transmitting a 40-character message over a noisy channel with perfect decoding and minimal energy use. The system was developed for the Principles of Digital Communications course and was recognized as the winner among all class projects.
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๐ Taking the Driving Theory Test with Vision-Language Models
๐ EPFL โ Bachelor in Communication Systems, Year 3 (2024)
This project explores the capabilities of Vision-Language Models (VLMs) in interpreting and answering driving theory test questions, which often combine visual inputs (e.g., road signs, traffic situations) with linguistic cues. The focus was on evaluating zero-shot and few-shot performance of multimodal transformers in high-stakes reasoning tasks.
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๐ง Trace Estimation via Quantum Circuits
๐ EPFL โ Bachelor in Communication Systems, Year 3 (2023)
In this project, we explore how quantum circuits can be used to estimate the trace of large unitary matrices. We designed and implemented a quantum protocol to compute the real and imaginary parts of the normalized trace of an unknown unitary operator. The project utilizes Qiskit and IBM quantum simulators to validate the approach.
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๐ง Solving 3-SAT via Quantum Algorithms
๐ EPFL โ Bachelor in Computer Science, Year 3 (2023)
In this project, we explored quantum approaches to solving the NP-complete 3-SAT problem using Grover's algorithm and Quantum Phase Estimation (QPE). We implemented an oracle that encodes 3-SAT clauses as quantum gates and applied Grover's algorithm and QPE to search for satisfying assignments and estimate the number of solutions.
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๐ฎ A Game of Life in Assembly โ Cellular Automaton on the Nios II Processor
๐ EPFL โ Bachelor in Communication Systems, Year 2 (2022)
Implemented Conwayโs Game of Life in MIPS-like assembly on a multicycle Nios II processor, running on the Gecko4Education board. Focused on low-level assembly to achieve efficient hardware-compatible code.
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๐ฒ Wordle โ A Python Clone of the Popular Word Game
๐ Personal Project (2022)
Recreated the viral word puzzle game Wordle in Python using Pygame, with features like dynamic input handling, color-coded feedback, and daily word selection from an online API.
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๐ค VaccInfoBot โ Automated Twitter Bot for COVID-19 Vaccination Stats
๐ Personal Project (2021)
Developed a fully automated Twitter bot that publishes daily statistics on COVID-19 vaccinations worldwide, utilizing real-time data for global and regional updates.
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๐ฒ tCHu โ A Two-Player Digital Board Game Inspired by Ticket to Ride
๐ EPFL โ Bachelor in Communication Systems, Year 1 (2021)
Developed a two-player strategic board game in Java, inspired by Ticket to Ride, with full game mechanics, multiplayer logic, and a user-friendly interface.
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๐ป Super-PacMan โ A Modern Java Remake of the Arcade Classic
๐ EPFL โ Bachelor in Communication Systems, Year 1 (2021)
Developed a retro-inspired arcade game in Java, bringing the classic Pac-Man gameplay into a modern format with enhanced AI and object-oriented design.
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๐ Crypto โ Multi-Algorithm Text Encryption & Decryption Tool
๐ EPFL โ Bachelor in Computer Science, Year 1 (2020)
A Java-based encryption and decryption tool supporting classical and modern algorithms, developed to learn cryptographic principles and Java programming basics.
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๐งฐ ToolBox โ Web Utility Platform
๐ Lycรฉe (France), Terminale (2020)
A multi-service website developed during high school focusing on front-end and back-end web development fundamentals with interactive tools.